(no subject)

JOINED: B1: D16 (ooc date: December 12th, 2017)
TRAILER: #33
POINTS: Activity Check
⇨ CHANGES
✧COMMON CHANGES:
Fae mark (flame pattern around eyes, normally just a very faint shimmer)
Fangs (canine and lateral incisors, upper and lower)
No reflection
Claws
Forked snake tongue (blue, black at the tips)
Glowing irises
Blue blood
✩UNCOMMON CHANGE: Bladed tail (non-dexterous), similar to Rin's tail but... there's a blade on the end
Magitech eye
Metal claws/tailblade
Glowing, transparent blood
Multiple eyes (all his moles are now small, glowing blue eyes, pupils are round and fixed in size and place, each is covered by a protective scale like a snake's eyes)
✵RARE CHANGE: n/a.
✬MENTAL CHANGE: Inability to lie
Territorial inclinations (don't touch his stuff).
❂KEEPSAKE: CREATION TOUCHED: Your connection to Creation has left a mark on your soul, and may be sensed by future NPCs or used a plot hook in the future. This will also give your character a slight magical propensity for spells involving concepts related to creation, such as conjuring, abundance, life and positive emotions.
⇨ CONTRACTS
1ST CONTRACT: Immunity to demonic possession.
⇨ OOC INFO
PLAYER: Hydok
CONTACT:
Carnival Items
Healing draught x4.5 (A healing potion capable of reviving and stabilizing wounded people. Each bottle contains enough for two doses.)
Sunlight ambrosia (3/4 a bottle, a pale golden alcohol that glows. It triggers the pleasure sensors like chocolate does, and makes you feel like you're basking in sunlight or near a warm fire no matter where you are.)
Weaponry
Targeting helm (here, a futuristic helmet that provides aiming guides and general physical phenomenon that may affect how a object would fly, like wind condition.)
Cyber bow (here, string and arrows made of pure energy)
Feather blade (here, throwing knife that can be summoned back to hand after being thrown)
Magic gun (here, it doesn't shoot bullets, however - instead it shoots small magic bolts that will send most people to sleep if you hit them in the head with it.)
Other
Infinity pen/infinity pencil/infinity eraser (never run out or wear down)
Magic
Simple spell 1: A basic disinfection spell (less efficient that Herbert's) that lets him magically clean/serialize non-porous surfaces (blades, work surfaces, etc.). Doesn't work on fabric or skin.
Simple spell 2: Heal boost. A minor healing spell (sort of based off his magical boy abilities from Wismuth) that boosts the target's natural healing. Nothing huge, but maybe a 10% reduction in healing time. (here)
Art/Visuals
thanks
MAGICAL BOY YUKIO OKUMURA
thanks
SPACE OLYMPICS
thanks
visual ref for LC/LA
iron weakness explation
The more fae aspects your character takes on, and the more they rely on fae magic, the more iron will begin to hurt them - iron is a fae’s natural kryptonite. The symptoms described below explain how different kinds of iron will affect a character that has already been significantly transformed, and likely already boasts one or more of the rare changes described on this page. Those with lesser fae aspects can scale these effects to be more mild as is deemed appropriate by the severity of their current changes.
► PURE IRON: Unrefined iron element taken directly from the earth, possibly ground into filaments or powder but never smelted. Could also be referred to as “cold iron” as it has never been processed in a furnace. The touch of pure iron is like acid to a fae’s body, and the wounds will linger for much longer than those made by any other cause.
► PIG IRON: Iron ore that has been melted down and molded into brittle iron ingots that are mostly not suitable for crafting or weapon making due to their fragile structure. Any blade made from this will be crude and very easy to break with physical force, but against a fae’s body it will cut with the ease of burning steel. Prolonged, non violent contact with the substance will gradually burn through a fae’s skin.
► WROUGHT IRON: Iron ingots that have been smelted worked by a blacksmith in order to become malleable and easily forged into weapons, tools, and structures. Wrought iron is durable and functional as a weapon. Against a fae, it will strike and wound them as if they are a mortal, and cut through most of a fae’s magical defenses. Prolonged contact with wrought iron will result in increasingly severe nausea, weakness, and sickness, eventually robbing a fae of their strength entirely until the iron is removed and they are allowed to recover. Wrought iron is mostly immune to fae magic.
► STEEL: Iron that has had its carbon content lowered via processing, and that has been alloyed with any number of additional metallic elements. Steel is stronger, cheaper to make, and more durable than wrought iron, but the tampering used to refine it has robbed it of most of its anti-fae qualities. Its iron content still allows it to be more resistant to fae magic than most other materials, and the wounds it creates on fae tend to be more severe than other sources. Prolonged contact with steel, or being in the presence of large amounts of steel, can result in a fae experience increasing feelings of unease, headaches, and other kinds of discomfort.